I'll probably sum up my points on the routesetting part as both Ben and Jay have expressed most of the concerns.
We are pretty used to watching overseas bouldering comps on Youtube et al but we fail to realise how much wall space they have, both height and width. By means of 'engaging' routes, first thing that comes to everybody's mind is a dyno or a campus.
However:
1. Dyno+short wall+tight width = a route with 4-5 moves to completion. Not to mention, hard to get creative.
2. Dynos which are insanely hard = multiple tries with seperation of the climbers on the route with just purely based on number of tries to latch the hold.
3. What is a Dyno to me would just simply be a deadpoint/static to some

4. Of course we can always choose to combine two walls into one huge wall to allow more interesting routesetting, but that would also mean slower transition of routes = longer waiting time in isolation OR bad filtering because we have only 4 routes instead of 6 (for preliminaries)
What we strive to do is to set creative routes. And creativity takes time ! And time is something that is always not on our side when it comes to competitions:
1. Most of the routesetters/routetesters are working and can only spare their evening after work time or weekends.
2. Chief Routesetters are not paid, or paid miserably to be even worth taking leave to manage+set routes.
3. Walls are usually up 2-3 days before the comp ? Plus point 1, it becomes a deadly combo.
I think we must not forget the climbers who also put in their time in helping out to set routes ! Maybe we should name the route after the routesetter in future

My personal feel is, in terms of Organising Competitions, we have came a long way. Routes are definitely more fun and unlike the past where its "hard for hard sake" and you finish the compeition feeling all shitty just because you cannot even start the route nor finish any at all. There is a still a lot to learn in perfecting the art of competition setting, and it is going to be a steep learning curve. With no professional guidance, we can only "try and error"
I must say that the Climbers themselves provide more entertainment this time around and hyping up the crowd to a higher level ! Maybe we can put a "rule" that they have to finish the route with a bang, and earns style points for that
Winson, I personally do appreciate constructive comments like yours so please do continue to feedback ! This is also very helpful to us in our learning process. You can also consolidate feedback from your peers and post it, if they are not aware of this forum. Or you can inform them about this avenue of feedback to see a better competition (Pumpfest) or even a better league next year !
*edit: added another point
Cheers
Garick